In this issue:
- The enemy's key point is yours at Sensei's Library
- Play on the Point of Symmetry at Sensei's Library
- Sente gains nothing at Sensei's Library
- Beware of going back to patch up at Sensei's Library
- When In Doubt, Tenuki at Sensei's Library
- Life-and-Death Proverbs
- There is Death in the Hane at Sensei's Library
- Hane, Cut, Placement
- Learn the Eye-Stealing Tesuji
- Capture three to make an eye at Sensei's Library
- Capture three to make an eye at Sensei's Library
- Six Die But Eight Live at Sensei's Library
- Four die but six live at Sensei's Library
- Four is Five and Five is Eight and Six is Twelve
- Carpenter's Square becomes a ko
- L-group is dead
- Door group is dead
- Strange things happen at the one-two point at Sensei's Library
- Eyes win Capturing Race
- Check escape routes first at Sensei's Library
- Only enclosed groups can be killed at Sensei's Library
- A three-move approach ko is not a ko
- Tactics
- Respond to attachment with hane at Sensei's Library
- Hane at the Head of Two Stones at Sensei's Library
- Cross-cut then extend at Sensei's Library
- Capture the Cutting Stones at Sensei's Library
- Beginners play atari at Sensei's Library
- The empty triangle is bad at Sensei's Library
- The one-point jump is never bad at Sensei's Library
- Don't try to cut the one-point jump at Sensei's Library
- From one, two. From two, three
- Strike at the waist of the keima at Sensei's Library
- Cutting right through a knight's move is very big at Sensei's Library
- Do Not Peep At Cutting Points at Sensei's Library
- Even a moron connects against a peep at Sensei's Library
- If you have one stone on the third line in atari, add a second stone and sacrifice both
- Use Contact moves For Defence at Sensei's Library
- Never ignore a shoulder hit at Sensei's Library
- The bamboo joint may be short of liberties at Sensei's Library
- Nets Are Better Than Ladders
- Answer the capping play with a knight's move at Sensei's Library
- Approach from the wider side
- Block on the wider side at Sensei's Library
- Play at the centre of three stones at Sensei's Library
- Answer Keima with Kosumi at Sensei's Library
- Five liberties for tactical stability
- Capture stones caught in a ladder at the earliest opportunity at Sensei's Library
- Two hanes gain a liberty at Sensei's Library
- The strong player plays straight, the weak plays diagonal at Sensei's Library
- There is no connection in the carpenter's triangle
- Play Double Sente Early
- Double Sente is Relative at Sensei's Library